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Two hours of six soaps with the Powerwash simulator

Two hours of six soaps with the Powerwash simulator

When is the sequelia in a sequel? What do you expect from the sequel?This is the question I asked myself since the first trailer for the magnificent sequel PowerWash Simulator 2022, which showed much more than what came before, but...

Two hours of six soaps with the Powerwash simulator

When is the sequelia in a sequel?

What do you expect from the sequel?This is the question I asked myself since the first trailer for the magnificent sequel PowerWash Simulator 2022, which showed much more than what came before, but with slightly better graphics.Now that I've spent a good six hours playing the released version of PowerWash Simulator 2 and having a blast, I'm still pondering the same question.Because while I'm happy to have a bunch of dirty new buildings and splattered cars, I really don't feel like I'm playing a new game.

To describe the first 2022 is to describe the Power Simlator of 2025 2 Your task is to remove all the last remaining, this time you are paid, you can buy more gear, and then proceed to the next project.This is supposed to be a bad thing, and yet it proves to be cathartic, even cathartic, because in the process you create something much brighter and purer.And I'm happy to say that PW2 improves on the first in a group of different features, which are achieved by Tweaks, hanging interesting things and improving the interaction of the first games that touched the soap.All are welcome, but nothing here changes.This is an improvement, not a step forward, and it leaves me in a wonderful position to enjoy playing the game, while still feeling the shame of not having something new.

Since I don't have any big new ideas to introduce, let's talk directly about these improvements.First, while the menus are still ridiculously complicated, the worst aspect of the first game is gone: soap.In the PowerWash Simulator, I had to refill it to make different types of cleaners for different dirty surfaces - an expensive refill that took literally a second, and I still suspect that it makes no difference.You could convince yourself that the baked side wall cleared faster, but it could just as easily be a placebo effect.Now it's over, and the soap you always have.In fact, the button to change the washing machine and the soap dispenser, the rain collected on the dirty surfaces is a very pleasant way.This must be done in the first game

Oh, and it's different now.You sometimes find mud pipes, mostly in glass, not just sprayed with water.So click on the soap, click, spray and now you're on it.Add an extra element and it's priceless and rewarding.That should do the first game.

The latter is the foundation of your home.In the first game where you wash people in your own garage at the same time, this game is all about your business and building, which at the end was still on the scene.To be honest, it doesn't make any sense, your business offices are used really nicely on pw2.You can decorate them fraudulently on the graduates, but your money is unlimited, but you buy (where do you buy?) you have to clean them first.) you have to clean them first.At the top you have your office, which consists of fur-covered paths that contain some completed missions, and then you can select story and bonus missions.Or you can freeze it and save the work from the previous list..

Beyond that... ah.Come on, there has to be something else... Oh!You can easily move ladders and frames, and whenever it seems that they use the same broken technology that makes them refuse to put in completely legitimate places, but want to place them in such a way that they clip through the walls, but it is better to useAll the stages now have ladders on the outside of the big frames so you can get up quickly, and there are plenty of mechanical boom lifts to get up there.These are all things that the first game should have done.

Of course, it's also a more beautiful game.Not only is everything more accurate and better lit, but there are also nice effects like little animations of scattered dirt while cleaning, and water and soap effects that make them look like they're flowing.You still don't have anything like water dripping on surfaces or a puddle of mud to wash them off or any of the obvious features to add to the sequence.

This was actually one of the two things I strongly recommended to be included in the PowerWash sequel.Another, and it's much worse that it hasn't improved, is how the game still has a very dirty surface, so PING!clean it before you finish washing, or you'll be looking for a pixel of dirt on the railing before it lets you move on.My theory on this in the first play was that it should be based on the percentage of dirt left on any given section - perhaps deciding that the surface is clean when you've cleared maybe 98 percent of the dirt.So if you have a huge flat wall surface, the other two percent is incredibly visible and annoying if you're not allowed to clean it, while on a small item it's a microscopic spot that's downright crazy to find.And, maddeningly, it's the exact same thing here.I don't know how to make video games, but I still believe that the percent to percent change in total area.size' cannot be an insurmountable problem.

I'm acutely aware of how ridiculous I sound, picking these elements into a light-hearted game about cleaning sports fields, with a story about stealing some gems from a giant mermaid statue whose magic beam stopped a volcano from erupting.At least not in terms of me enjoying the game!But then I still have my doubts that this isn't just a big DLC ​​pack for the first game with some much needed UI improvements.Or as we used to say in the old days, an expansion pack.

So yes, please, if it is a reason for awaiting your $ 25 in the game heck, $ 25 the amount of increasing increasing the maximum increase in this size!This is the number of magic magic migrates but the best, learn the best to get.It's not the end, really, he is?he is?I do not know.

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